We arrived to a new year and as had commented in the previous post is full of new challenges and new horizons as well as new art books,
and to start well with that section I bring the game's official art Code of Princess who came to the 3DS and before we talk about the book a bit of the game to become familiar with the art direction and how it affects the game. Developed and published by ATLUS is an Action-RPG but more in the realm of hack and slash it feels and plays like that, it is very likely that they played a game called Guardian Heroes because it is the same style, how interesting the game is how to exploit the 3D effect to highlight the art of the game but the scenarios are static and do not take a role because everything is done in 3 layers of position (bottom, middle and front). And because I talk about this and not the game itself, well I like to give a background to the book where it came and details that make a particular connection with the game itself.
and to start well with that section I bring the game's official art Code of Princess who came to the 3DS and before we talk about the book a bit of the game to become familiar with the art direction and how it affects the game. Developed and published by ATLUS is an Action-RPG but more in the realm of hack and slash it feels and plays like that, it is very likely that they played a game called Guardian Heroes because it is the same style, how interesting the game is how to exploit the 3D effect to highlight the art of the game but the scenarios are static and do not take a role because everything is done in 3 layers of position (bottom, middle and front). And because I talk about this and not the game itself, well I like to give a background to the book where it came and details that make a particular connection with the game itself.
Something incredible is the soundtrack of the game from ACE + gives us a great sense of play medieval epic with damsels and dragons, I recommend listening to Ally's Theme from the soundtrack, however if after so much background I am giving and want to know the book art as much text and nothing about the book, because there I do not despair, the art book contains the impressive number of 112 sheets (most in color) is a low number of pages to what I'm used to reading, is in Japanese as not located or sold in america, the paperback book is in case you were wondering and does have a girl with great sen ... ehem with bikini on the cover.
The art book as you will realize it is very short because it only has a few pages but makes up with great print quality with which it was done, and the illustrations stand out with such brilliance that characterizes photographic prints made recently and gives the brightness of the light, something interesting is that in the divisions that has changed the type of paper from papyrus paper for photographic type up preliminary sketches section. In particular has aspects that I look at these art books although I wish it was longer because addresses many aspects of game design in a few pages and indeed almost nothing about environments or scenarios shown in the book, although Nishimura strange rarely works in the scenarios being strong on stylization of characters, before finishing I leave a gallery where you can see in detail this Art Book, until next time.
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