I came back, well not technically but again blogging after a long time, the reason is simple (and work projects) but better we see this interesting issue involving one aspect that generates a lot of controversy when talking about video games and are the genres. You just can't come to a conclusion that all satisfies and cross out is because many of these people who only see the outside of the game (graphics) that does matter for the sensations and feeling in the game, and on the other hand we have these people who say that what matters are the mechanics of the game.

It is a very controversial issue because even the developers implement it with their games and either way generates a debate between which is better. To put a context and enrich this issue I put the following video:





Great is not it? Although still not a definitive conclusion as developers (mostly indie) continue to mixtures of genres and particularly change the paradigm often plays specifically such as mechanics, we can probably have a criterion with genres and franchises that definitely define these three elements of mechanics, dynamics and aesthetics which has a significant balance to make a pattern in what defines the genre in its category itself.


Source: Penny Arcade

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